POKÉMON SLEEP · CHRISTMAS PLANNING
Make your shards count✦
A spending strategy for your top saved candidates: cheap level-30 unlocks first, rare candy where it matters, and the full cost of reaching 60.
Planning scenario · 2× candy EXP · 5× shards per boosted candy · 500 boosted candy/day shared by all Pokémon
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Your Christmas budget
Balances start from your snapshot. Edit them for Christmas; seven days is an editable scenario. No future earnings, sleep EXP, Handy Candy or shop purchases are assumed.
Your spending plan
Daily boost allocation
Evolution candy and normal feeding do not use the daily boost allowance. Normal portions may be fed outside the event. The order below assumes boosted portions are fed first.
Top candidates & strategies
How the strategy works
This is a planning scenario using the requested 2× EXP, 5× Dream Shard cost and 500 boosted candies per day. These match the official Holiday 2025 rules; this page does not assert a confirmed 2026 event date or duration.
Each candy is priced at the Pokémon’s level before feeding. EXP nature, the current low-level candy EXP bonus, saved progress, growth curve and overflow are respected. Full boost is roughly half the candy and about 2.5× the total shards, rather than 5× the total normal bill. Early boost stops once a candy reaches level 30; its overflow remains available. “Just enough” boosts the minimum initial candies needed to fit the entered family stock.
Top ingredient candidates are the top two saved AAA builds per ingredient through 60. Skill candidates have saved favorites, main-skill investment or Skill Trigger M; berry candidates have Berry Finding S plus speed or a favorite. Legendary and mythical helpers are included for review, not automatically endorsed. Existing stronger helpers and saved main-skill investment reduce duplicate investments in the draft.
The conservative draft prioritizes inexpensive sub-30 ingredient unlocks, then rare candy savings, then later milestones. It uses one helper per candy family and ingredient, skips redundant backups, unevolved non-ingredient helpers with unpriced evolution resources, skill helpers already past 50, and unconfirmed evolution conditions, and honors the shared shard, candy, item and boost-day limits. It is a heuristic, not a globally optimal team or recipe plan. Card choices can override it. Normal feeding remains the default for common helpers above 30 when family candy is sufficient.
Ingredient output reuses cached saved-build, evolution, mint and seed projections. Non-ingredient cards describe unlocks rather than inventing ingredient or team-strength gains. Seed bundles budget all eligible unlocked upgrades because individual seed rolls are random. Minted costs assume minting before feeding. No saved Pokémon or inventory is modified. Drafts and projected balances are saved in this browser separately for each snapshot.